Retro Adventure – Day 9
Guillaume Letaeron Guillaume Letaeron

Retro Adventure – Day 9

The first dungeon is now fully connected with 10 rooms. This session focused on navigation, room layouts, and preparing the gameplay phase.

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Retro Adventure – Day 6,7,8
Guillaume Letaeron Guillaume Letaeron

Retro Adventure – Day 6,7,8

Days 6–8 focused on turning the Zelda-inspired Godot prototype into a reusable dungeon progression system: persistent pickups, keys and locked doors, room-clear rewards, configurable stairs, and switches that can unlock progression across different rooms.

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Retro Adventure – Day 5
Guillaume Letaeron Guillaume Letaeron

Retro Adventure – Day 5

Moving enemies, animated doors and room transitions — the dungeon is finally starting to feel alive.

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Retro Adventure – Day 4
Guillaume Letaeron Guillaume Letaeron

Retro Adventure – Day 4

Implemented the full gameplay loop with player death, restart system, directional death animations, and the first room scene structure.

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