Retro Adventure – Day 9
What was achieved
Completed the full navigation flow for the first dungeon.
Connected all ten rooms with doors and stairs.
Improved room transitions with correct spawn positions and player facing.
Added persistent dungeon and room identifiers for easier debugging.
Added a small HUD room debug display.
Cleaned up room scenes by removing unused doors, stairs, and temporary objects.
Started designing unique layouts for each room while keeping a consistent 256×224 play area.
Next step
Design the gameplay for each room by adding enemy encounters, room-clear events, keys, switches, hidden paths, treasure placement, and the first boss encounter.