Retro Adventure – Day 9

What was achieved

  • Completed the full navigation flow for the first dungeon.

  • Connected all ten rooms with doors and stairs.

  • Improved room transitions with correct spawn positions and player facing.

  • Added persistent dungeon and room identifiers for easier debugging.

  • Added a small HUD room debug display.

  • Cleaned up room scenes by removing unused doors, stairs, and temporary objects.

  • Started designing unique layouts for each room while keeping a consistent 256×224 play area.

Next step

Design the gameplay for each room by adding enemy encounters, room-clear events, keys, switches, hidden paths, treasure placement, and the first boss encounter.

Next
Next

Retro Adventure – Day 6,7,8