Retro Adventure – Day 3

Focused on improving the gameplay feel and combat feedback.

Added:

  • player health system

  • knockback reaction

  • temporary invulnerability after damage

  • blink feedback effect

  • gameplay balancing tweaks

The combat loop already feels much more dynamic compared to the earlier prototype versions.

Next step:
enemy death polish, room progression, and door systems.

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Retro Adventure – Day 2

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Retro Adventure – Day 4