Retro Adventure – Day 1

Started experimenting seriously with Godot using a small retro-style top-down adventure prototype inspired by classic room-based games.

Today was mostly focused on getting the project foundations working:

  • player movement

  • directional animations

  • camera setup

  • tilemap integration

  • collisions

  • first room prototype

The goal is to keep the scope small and learn the engine while building an actual playable prototype instead of isolated tests.

Next step:
basic combat and enemy interactions.

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Retro Adventure – Day 5

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Retro Adventure – Day 2