Retro Adventure – Day 1
Started experimenting seriously with Godot using a small retro-style top-down adventure prototype inspired by classic room-based games.
Today was mostly focused on getting the project foundations working:
player movement
directional animations
camera setup
tilemap integration
collisions
first room prototype
The goal is to keep the scope small and learn the engine while building an actual playable prototype instead of isolated tests.
Next step:
basic combat and enemy interactions.